Utgard – Viking Game Teaser Trailer
Project Description
For Lyber’s release of viking-themed mobile game Utgard, we worked with our client to put together this short teaser trailer for them.
Read on for more info on how we created it.
Client: Utgard.io
Project: Utgard Teaser Trailer
Directed by: Giorgos Chronopoulos
Mobile Game Cinematic Teaser Trailer
Our client Lyber needed a short CGI animated teaser trailer for their still in-development viking themed mobile game Utgard.
A short script was provided hitting some main points they wanted to show, which we took and elaborated upon. As the game itself uses relatively simple and low poly character models, we proceeded to the concept phase to design the higher resolution cinematic character models for the game trailer.
After reviewing the list of character types, we settled on a few to use, mainly on focusing on the Berserkr character, but in addition, we came up with an original new character type, a Druidic/Seer female. So we proceeded to create some concept mock-ups of the design for approval
Druid Character Concept
Initial design as an archer, which then changed to a druid/seer character.
Storyboard
A more refined script was agreed upon which we could then proceed to present as storyboards to block out the shots visually. Here is a portion of the storyboard for the game trailer.
With a clear plan for the trailer approved, we proceeded to build all the remaining assets we would need, from the ocean, snowy landscape, drakkar boat and all the character models. We needed two main characters and a collection of background vikings rowing the boat.
Berserkr Character Model
One character from the game is a Berseker warrior type. Using an early version of the game model as our reference, we went about recreating the design to a higher detail level suitable for a cinematic game trailer.
Druid Character Model
Background Viking Characters
Simulation Tests
After preparing the Drakkar boat model, to test and present, some simutions wer run to see how the sails would work and prepare the ocean settings.
With all the 3D assets ready, we could begin to pre-viz the animation and start building a rough edit of the trailer.
Testing out the hair simulation for the furry mantle of the Berserkr Character.
Pre-Viz
After preparing the Drakkar boat model, to test and present, some simutions wer run to see how the sails would work and prepare the ocean settings.
With all the 3D assets ready, we could begin to pre-viz the animation and start building a rough edit of the trailer.
Get your FREE quote and consultation today