Project Description
For Lyber’s release of viking-themed mobile game Utgard, we worked with our client to put together this short cinematic announcement game trailer for them.
Read on for more info on how we created it.
Client: Utgard.io
Project: Utgard Teaser Trailer
Directed by: Giorgos Chronopoulos
Viking Cinematic Teaser Game Trailer
Our client Lyber needed a short CGI animated teaser trailer to announce their in-development viking themed mobile game Utgard.
A short script was provided hitting some main points they wanted to show, which we took and elaborated upon. As the game itself uses relatively simple and low poly character models, we proceeded to the concept phase to design the higher resolution cinematic character models for the cinematic.
After reviewing the list of character types, we settled on a few to use, mainly focusing on the Berserkr character, but in addition, we came up with an original new character type, a Druidic/Seer female.
We proceeded to create some concept mock-ups of the design for approval.
Storyboard
Once a more refined script was agreed upon, we could then proceed to present a storyboard to block out the shots visually. Here is a portion of the storyboard for the game trailer.
With a clear plan for the trailer approved, we proceeded to build all the remaining assets we would need, from the ocean, snowy landscape, drakkar boat and all the character models. We needed two main characters and a collection of background vikings rowing the boat.
Berserker Character Model
One character from the game is a Berseker warrior type. Using an early version of the game model as our reference, we went about recreating the design to a higher detail level suitable for a cinematic game trailer.
Druid / Seer Character Model
This character started as a version of one the client was developng but then we suggested some idea they though would be cool as a new character type that they would then add to the game. So we continued to develope this Druidic Seer character type.
Background Viking Characters
We also needed a small collection of lower resolution background viking characters to row the drakkar boat. These are 3 examples from which we also created more variations though they are barely visible in the final shots, it’s often preferable to make sure everything holds up well in case you want more freedom with your camera movements to get closer.
Snowy Landscape Model
The main landscape base was created in Gaea. The maps were exported and the scene built in Maya and Redshift before scattering trees and adding the buildings
Compositing & Grading
The final renders from Redshift were first compositing in Fusion Studio, then brought into our Davinchi Resolve timeline to tweak the edit and grading.
We also use some film looks and grain effect to help the CG renders looks less digital. A process we are always refining and pushing with each project to get the look we need.
Music
With our rough edit approved, we also added in the music composed by Marika Schanz. Who is also a talented 3D artist. You can see more of her work here: https://www.marikaschanz.com
Need a cinematic trailer for your game?
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– Logo Design & Animation
– Key Art
– Concept Design
– Teasers and Trailers
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